리세드리카 in Mabinogi

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젝트바하 꽝신도 마비노기 코더 겸 작곡가
by 리세드리카

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분류 전체보기 (57)
인사말 (1)
이런저런 이야기 (17)
아틀리에 네코 (2)
마비노기 악보 (10)
악보 제작 (2)
마비노기 작곡 (19)
3MLE (4)
리세드리카 사운드팩 (2)
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'마비노기 악보'에 해당되는 글 10건

  1. 2017.06.14
    [마비노기 악보] Jamiroquai - Canned Heat (감상용 버전)
  2. 2015.08.09
    [마비노기] 이보나 테마 '자유의 영혼' ~재즈 버전 ~ (3)
  3. 2015.05.04
    [마비노기 악보] 인류는 쇠퇴했습니다 ED - ユメのなかノわたしのユメ
  4. 2014.11.03
    [마비노기 악보 영상] 팝픈뮤직 - 슈뢰딩거의 고양이 (토이 컨템포러리)
  5. 2014.11.03
    [마비노기 합주 영상] TalesWeaver - Not Ended Fantasy



악보 다운로드 →  20170616_Canned Heart(완성본).mmi




자미로콰이의 Canned Heat를 작업해보았습니다.

오랜만에 재미있게 청음을 했네요. 
베이스 라인이 신나는 곡이죠.

워낙 글자 수랑 동시발음 수가 많아서
사실상 마비노기에서 연주하려는 용도가 아닌, 감상용 악보입니다.


파일을 재생하기 위해서는 마비노기 클라이언트와 Mabiicco가 필요합니다.

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요코소 프로젝트 이벤트용으로 제작했던 감상용 파일.

재즈 어레인지로서는 처녀작입니다.

비록 이벤트 참가는 실패했지만, 재즈에 대해 좋은 공부를 많이 하게 되었어요.



아래는 이보나 테마 원본


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  1. LEY 2015.10.05 16:09 address edit/delete reply

    안녕하세요. 악보 코드 검색하다 들어오게 되었습니다.

    혹시 아이온게임에 넣을 수 있는 코드도 제작을 해주실 수 있으실까요? ㅠㅠ

    이 밑에는 어떤 분이 제작하신 테일즈위버 OST - Good Evening 입니다..

    혹시 가능하시다면 피아노포엠 - 영혼을 팔기에 좋은 계절 좀 부탁드릴 수 있을까요?


    -----------------------

    function OnInit()
    {
    H.SetSensor(3, 30);
    }
    {H.SetInstrument(0, H.Instrument.piano); //main I
    H.PlaySound(0, "t60 o6 c8#a8#a8#a8#b8<c4#>r8a16#g16# f8#f8#f8#g8#a4.#f16#d16#f8#f8#f8d8#c4.#>d8# a4.#g16#f16#g4.#<c8#a8#a8#a8#b8<c4.#>a16#g16# f8#f8#f8#g8#a4.#b16<c16#>f4.#d8#c4#>f8#g8# a4.#g8#g4.#f16#d16#f2#r2r2r2 a8<e8e8g8#g8#b8b8f8#f4.#b16g16#f4#r16d16#c16#>b16 a8<e8e8g8#g8#b8b8f8#f4.#d16#c16#>b4.g8# b8<d8d8f8#f8#a8a8f8#a4<c4#>a2 f4#f8#g8#a4#b4f32#g32#<c4#>r16c8#>f8#g8#a8#<c8# a8#a8#a8#b8<c4#>r8a16#g16#f8#f8#f8#g8#a4.#f16#d16# f8#f8#f8d8#c4.#>d8#a4.#g16#f16#g4.#<c8# a8#a8#a8#<d8#c4.#>a16#g16#f8#f8#f8#g8#a4.#b16<c16#> f4.#d8#c4#>f8#g8#a4.#g8#g4.#f16#d16#f2#r2r2r2 a8<e8e8g8#g8#b8b8f8#f4.#b16g16#f4#r16d16#c16#>b16 a8<e8e8g8#g8#b8b8f8#f4.#d16#c16#>b4.r8 b8<d8d8f8#f8#a8a8f8#a4<c4#>a2 f4#f8#g8#a4#b4f32#g32#<c4#>r16c8# e4.>b8<g8#g8#g8#a8b8.>b16<f16#b16g16#f16# e8e8e8f8#g4#e8.c16#e4f8#d16#c16#> g64#a64b16.<c8#>e8b8g4.#b16<c16#>b4.f8# g8#<c8d8#f8#e4>b4<g8#<d8.#a16.g16.#e4c4#> b8<c8#>e8f8#g2#>b8<c8#>e8f8#g2# g8#f8#f8#e8e4.f8#g2#r8a8b4 e4g2.#e16r16e4g4#e4>b8<e4");
    H.SetInstrument(1, H.Instrument.piano); //main II
    H.PlaySound(1, "t60 o6 r8r2r2r2e4c4#>r2g4#f4#c2>b2<< r2r2r2e4.r8>r2g4#c4#d2#d4#>b4a2#<r2r2r2 e4<c4#d4#d4#>b4.<f8#>r2 e4<c4#d4#d8#>a8<d2#>r2g4b4<d4e4 f2#d2> b4r4r2r2c8#d8#f8<r8r4.f8#d4#r4r2 e4c4#>r2g4#f4#c2>b2<<r2f4.r8r2e4.r8> b4.r8g4#c4#d2#d4#>b4a2#<r2r2r2 e4<c4#d4#d4#>b4.<f8#>r2 e4<c4#d4#d8#>a8<d2#>r2g4b4<d4e4 f2#d2> b4b4r2r2<c4.#>r8g8#g8#g8#a8b8.b16r4 r8b8b8.<d16e4r4>a4b4r32g8.#r32>b4< c8.#>a16#<c8#f16#e16f4.#r8c8f8#g8#g8#r2< c8.f8.#f4#g4#r4d8#e8r4>b2e2c4c4#e2> b4<c4#c2.#f32#g32#f16#e8>r2r2a16r16a4<e4>r4.b4");
    H.SetInstrument(2, H.Instrument.piano); //main III
    H.PlaySound(2, "t60 o6 r8r2r2r2c4#>a4#r2r4c4#r2r2r2r2r2r2r2r2 c2>b4r4<r2r2r2r2 r4a4a4a4r2r2r4a4a4a8a8g2#r2 r4g4b4<c4#c2#r2 r2r2r2r2r2r2r2 c4#>a4#r2r2r2r2r2r2r2r2r2r2 c2>b4<r4r2r2r2r2 r4a4a4a4r2r2r4a4a4a8a8g2#r2 r4g4b4<c4#c2#r2 r2r2>r2a4.r8r2r2r2a4r4r4f4#>r2 a8.#r16r4<e4.r8r2r2r2r2r2r2r2r2 c2#r2>r2r2r2r2r2r2g4#");
    H.SetInstrument(3, H.Instrument.piano); //main IV
    H.PlaySound(3, "t60 o5 r8 r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2 r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2 r2r2r2r2r2r2r2r2r2r2r2r2 r2r2r2 e4f4#> r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2 a2 r2r2r2r2r2r2r2 f4#");
    H.SetInstrument(4, H.Instrument.piano); //main I
    H.PlaySound(4, "t60 o5 r8f8#a8#<c4#>f8g8#<c4#>d8#a8#<d4#>c8#g8#e4> b8<f8#b4>a4#d4#>g8#<d8#g4#c2#< f8#<c8#f8#>b8f8<c8#g4#>d8#a8#<d4#> c8#>g8#<e8g8#a8#f8#b4>a4#d4#>g8#<d8#g4#> g4#<c4#>f8#<c8#f8#a8#<c8#>c8#f8#a8#> f8#<c8#g8#a8#<c8#f8#>g8#a8# f8#<c8#e4>>b8<f8#b4e8b8<f8#g4#>b8<f8#>b8 f8#<c8#f8#c8#>>b8<f8#b8f8e8b8<f4.#>b8<f4#> e8b8<e4g8e8g4>d8a8<d8>a8g8<d8f8#b8> g8#<f8#a4.#>g8#<f8#b8>c8#g8#<c4#>>a8#b8<c4#< f8#a8#<c4#>f8g8#<c4#>d8#a8#<d4#>c8#g8#e4> b8<f8#g4#>a4#d4#>g8#<d8#g4#c2#< f8#a8#<c4#>g4#a4#d8#a8#<d4#>g4#a4# a8#f8#b4>a4#d4#>g8#<d8#g4#>g4#<c4#> f8#<c8#f8#a8#<c8#>c8#f8#a8#>f8#<c8#g8#a8#< c8#f8#>g8#a8# f8#<c8#e4>>b8<f8#b4e8b8<f8#g4#>b8<f8#>b8 f8#<c8#f8#c8#>>b8<f8#b8f8e8b8<f4.#>b8<f4#> e8b8<e4g8e8g4>d8a8<d8>a8g8<d8f8#b8> g8#<f2#>g8#<f8#b8>c8#g8#<c4#>> f8#<f8#a4>e16b16<e16f16#g16#b16<e8>d16#b16<d8.#>b16<d8#> c16#g16#<c16#d16#e4>b4g16#b16<e8>>a16<e16a16b16<d4#> f4#c4#>f8#<f4.#>b8.<f16#a4> g16#<d16#g16#<c16d4#>c16#g16#<d16#e16d4#> g16#<d16#<c8#c4>c16#g16#<c16#d16#e4>> a16<e16b4.f8#e8d8#e8>b2f2#f2#g4#a4 b1>e8b16<f16#b2.f16#r16f4#f4.#a4e4 ");
    H.SetInstrument(5, H.Instrument.piano); //main II
    H.PlaySound(5, "t60 o4 r8r2r2r2r4f4#r2r2 r2r2r2r2r2r4f8#a8#b4r4 r2r2r2r2r2r2r2 r2r2r2r2r2r2r2r2r2 a4r4r2r2 r2r2r2r2r2r2r2 r4f4#r2r2r2r2r2 a4#<d4r2c4#g4>b4r4 r2r2r2r2r2r2r2 r2r2r2r2r2r2r2r2r2 a4r4r2r2 r2>r2r2 r4b4r2r2r2r4a4#<r4b4>g4#r4< r2r2r2r2r2r2 a2g2#c2#>f2#f2#g4#a4 b1r2r2f16#r16f4#b4.r4b4");
    H.SetInstrument(6, H.Instrument.piano); //main III
    H.PlaySound(6, "t60 o4 r8 r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2 r2r2r2r2r2r2r2r2r2r2r2r2 r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2 r2r2r2r2r2r2r2r2r2r2r2r2 r2r2r2r2r2r2r2r2 r4a4> r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2r2 e4");}

    • Favicon of https://lisedrika.tistory.com 리세드리카 2015.10.05 22:18 신고 address edit/delete

      안녕하세요~

      아쉽게도 저는 아이온 코드는 직접 만져본 적이 없어서...
      이러한 부분은 해당분야의 전문가에게 부탁하심이 좋을 듯 합니다 ㅠ

  2. Favicon of http://ㅈㄿ 경석이형 2016.05.11 04:17 address edit/delete reply

    고급스러우면서 도도한 느낌~ 이것도 정말 좋네요







[Mabinogi MML] 人類は衰退しました ED - ユメのなかノわたしのユメ (2인용) 



악보 다운로드 - 
요코소 프로젝트



예전부터 만들고 싶었는데 귀찮아서 내버려뒀다가

코드하우스 이벤트 있어서 만들었습니다.


파트 1은 왼손,

파트 2는 오른손입니다.


작곡 랭크 : 4



- 만돌린 서버 리세드리카


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Cait sith - シュレーディンガーの猫 (Toy Contemporary)


출전 : 팝픈뮤직 16 PARTY

작곡 : 하프 서버 '티넬'



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TalesWeaver - Not Ended Fantasy


출전 : 테일즈위버 온라인

작곡 : 울프 서버 'Beehappy'

편집 : 울프 서버 '크로노츠키'




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